SpoogeBlock = class(Block)

function SpoogeBlock:init(id,tex,destoryTime)
    Block.init(self,id,tex,destoryTime)
end

function SpoogeBlock:blockBeSet(x,y,z)
    for i = -2,2 do
        for j = -2,2 do
            for k = -2,2 do
                local xt = x + i
                local yt = y + k
                local zt = z + j
                if world:getBlock(xt,yt,zt) == Block.water.id then
                    world:setBlock(xt,yt,zt,Block.air.id)
                end
            end
        end
    end
end
